lv ta | How to place variable text at the center of label/ta?

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Introduction

LittlevGL is a powerful open-source library for creating embedded graphical user interfaces. One of the key components of LittlevGL is the Text Area widget, which allows developers to display and manipulate text within their applications. In this article, we will delve into the intricacies of the Text Area widget in LittlevGL, with a focus on the lv_ta functions and how to effectively use them in your projects.

Text Area in LittlevGL

The Text Area widget in LittlevGL is a versatile tool that enables developers to display and interact with text in their user interfaces. Whether you need to display static text, accept user input, or highlight specific portions of text, the Text Area widget provides the necessary functionality to achieve these tasks.

One of the fundamental functions related to the Text Area widget is lv_textarea_get_text_selection(textarea). This function allows developers to determine whether text within the Text Area widget is currently selected by the user. By using this function, developers can implement features such as text highlighting, copying selected text, or performing actions based on the selected text.

How to Get the Position of Text in a Text Area

Another common requirement when working with Text Area widgets is to determine the position of specific text within the widget. This can be useful for tasks such as text manipulation, searching for specific keywords, or aligning text within the Text Area widget.

To get the position of text within a Text Area widget, developers can use the lv_textarea_get_cursor_pos(textarea) function. This function returns the current cursor position within the Text Area widget, allowing developers to track the location of text as it is being entered or manipulated by the user.

How to Place Variable Text at the Center of a Label/Text Area

In some cases, developers may need to dynamically display variable text at the center of a Label or Text Area widget. This can be particularly useful for scenarios where the length of the text may vary, and ensuring that it is always centered within the widget is important for visual consistency.

To achieve this, developers can follow a few simple steps:

1. Retrieve the Label or Text Area's Label using the lv_label_get_label(label) or lv_textarea_get_label(textarea) functions, respectively.

2. Calculate the width of the text to be displayed using the lv_txt_get_size(text, style, width, &height) function, where text is the variable text to be displayed and style is the font style used in the widget.

3. Determine the center position within the widget by calculating the width of the widget and the width of the text, and then adjusting the position accordingly.

4. Set the position of the text within the Label or Text Area widget using the lv_obj_set_x(label, x) or lv_obj_set_x(textarea, x) functions, where x is the calculated center position.

By following these steps, developers can ensure that variable text is always displayed at the center of a Label or Text Area widget, regardless of its length or content.

Text Area Disable Function in LittlevGL

In some cases, developers may need to disable user interaction with a Text Area widget, preventing users from entering or modifying text within the widget. This can be useful for scenarios where the text displayed is purely informational or when user input is not required.

To disable a Text Area widget in LittlevGL, developers can use the lv_textarea_set_cursor_type(textarea, LV_CURSOR_NONE) function. This function removes the cursor from the Text Area widget, indicating to users that text input is disabled. Additionally, developers can set the Text Area widget to read-only mode by using the lv_textarea_set_text_sel(textarea, false) function, preventing users from selecting or modifying text within the widget.

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